Throughout my education and continued practice, I've constantly been advancing my skills in recording, mixing, and mastering audio as well as ADR and Sound Design. I've recorded several types of content including Dialog and Voice-over, Foley SFX, real-world ambiance, and countless musical instruments. I personally own all equipment necessary to continue capturing high quality audio, and I'm very adaptable and can utilize any equipment made available for my use.
Game Sound Design
In my sound design experience, I've worked with both Wwise and FMOD game audio engines as well as game engines including Unity, Unreal Engine 4, and other proprietary game and scripting engines. I also have countless hours of hands-on experience using DAW's such as ProTools, Logic, Sound Forge, Ableton, and my preferred DAW: Reaper.